endacopia eyes: Step-by-Step Guide to Getting Them - Characters

endacopia eyes: Step-by-Step Guide to Getting Them

Learn how to obtain the eyes in Endacopia, unlock the prison sensor, and continue the Timesville route in Ending C.

2026-08-03
Endacopia Wiki Team
Quick Guide
  • endacopia eyes are obtained by following the nighttime route into the Timesville graveyard.
  • Required area: Reach Timesville during the Ending C Chapter 1 progression.
  • Main reward: The eyes let you use the red sensor at the prison.
  • Best approach: Follow the route after crossing the bridge near Arthur’s house.
  • Next objective: Search the prison at night and continue toward The Turtle.

endacopia eyes: What They Unlock

The endacopia eyes are a progression item acquired in Timesville during the Chapter 1 route for Ending C. They are not presented as a conventional inventory tool with a separate combat function. Instead, obtaining them changes which environmental interactions Mellow can perform.

The most important use appears at the prison. After collecting the eyes, Mellow can scan them on the red sensor and enter the nighttime prison route. This opens the path toward The Turtle and several connected investigation objectives.

The eyes are also part of a broader sequence involving Arthur’s house, the graveyard, Catthew, Whiskers, the aquarium, and the telescope. Because the surrounding route contains multiple time-of-day requirements, it is useful to treat the eyes as one milestone in a larger Timesville investigation rather than as an isolated pickup.

Progression PointAreaPurpose
Reach TimesvilleTimesvilleBegins the route connected to the eyes
Wait for nighttimeTimesvilleMakes the relevant graveyard route available
Cross the bridgeCliff areaLeads toward Arthur’s house
Follow the graveyard pathGraveyardGrants the eyes
Scan the red sensorPrisonOpens the nighttime prison route
Route Tip

The eyes are tied to the nighttime Timesville sequence. If the route does not progress, check the time of day before repeating earlier actions.

Progression Item

The eyes mark a key story milestone in Ending C Chapter 1.

Access Function

They allow Mellow to use the prison’s red eye scanner.

Investigation Link

Their acquisition connects directly to later Timesville clues and exploration.

How to Get the Eyes in Timesville

The acquisition route begins after reaching Timesville. The essential trigger is the nighttime visit to the area near Arthur’s house. The source walkthrough places Arthur’s house after the bridge at the cliff, so use that landmark to orient yourself before searching the graveyard.

Follow the route in order rather than exploring randomly. Several Timesville activities can be completed around the same period, including fishing and conversations with local characters, but the eyes come from following the graveyard path.

1

Enter Timesville

Travel to Timesville as part of the Ending C Chapter 1 progression. Make sure you have reached the area through the main route before attempting the nighttime objective.

2

Wait for Nighttime

Continue until the nighttime phase is active. The route toward Arthur’s house and the graveyard is associated with this time period.

3

Cross the Bridge at the Cliff

Move beyond the bridge near the cliff and look for Arthur’s house. Use the house as the main landmark for the next part of the route.

4

Follow the Graveyard Path

Continue from Arthur’s house into the graveyard. Following these steps into the graveyard grants Mellow the eyes.

5

Return to the Main Route

After obtaining the eyes, continue exploring Timesville or move toward the prison objective. The new ability is required for the red sensor.

StepCheckpointResult
1Timesville reachedThe regional route becomes available
2Nighttime activeThe relevant exploration phase begins
3Bridge crossedArthur’s house becomes the navigation landmark
4Graveyard enteredThe eyes are granted
5Route continuedPrison access and later investigation become possible
Avoid Losing Your Route

Do not assume the eyes are located inside Arthur’s house. Use the house to orient yourself, then follow the path into the graveyard.

Using the Eyes at the Prison

Once the eyes have been obtained, the next major application is the prison at night. Return to the prison area and look for the red sensor. The walkthrough identifies the sensor as an eye scan, making it the required interaction for entering this section of the route.

The prison sequence emphasizes stealth and observation. Proceed through the area without being caught by the flashing lights, then continue until you meet The Turtle. Looking around The Turtle’s cell reveals information needed to unlock the metal detector, which becomes important for later beach and shed objectives.

Prison ObjectiveRequired ActionFollow-Up
Reach the prisonVisit during nighttimeSearch for the red sensor
Open the entranceScan the eyesEnter the prison route
Cross the interiorAvoid flashing lightsContinue toward The Turtle
Meet The TurtleInspect the cellLearn how to unlock the metal detector
Leave the areaContinue the investigationUse the metal detector in later objectives

The prison is only one part of the connected Timesville chain. After meeting The Turtle, later tasks can lead to the cliff shed, the beach, Mirianne’s house, and the VHS-related puzzle. Obtaining the eyes therefore improves access to the area’s investigation rather than ending the Timesville sequence.

Progress Confirmed

If the red sensor accepts the eye scan, the acquisition step is complete. Focus next on the prison route and The Turtle’s cell.

What to Do After Meeting The Turtle

After inspecting the cell, organize the next objectives around the metal detector and the telescope:

  • Visit the cliff area during the required nighttime phase.
  • Use the telescope to examine the sky and connect the visible dots.
  • Open the shed with the resulting key.
  • Arrange the bones inside the shed to unlock the metal detector.
  • Search the beach for the lockpick, fish paper, and camera.
  • Use the metal detector to locate the lost PGD near the beach.

The eyes do not directly provide these later tools, but they help establish the access route that leads to them.

Timesville Route Planning and Missable Goals

Timesville contains several optional or supplementary objectives that can be combined with the eye route. Planning them together reduces unnecessary travel between day and night phases.

Fishing is especially important if you are pursuing the related achievement. The walkthrough describes 18 fish in total, with three exclusive fish for each hour cycle. Catching all 18 unlocks the I Want To Be A Fisherman achievement and provides the old key from the Fish Paper.

Whiskers and Catthew also provide useful progression links. After obtaining the eyes, you can talk to Catthew and play hide-and-seek to obtain the fishing license. Speaking with Whiskers about fish leads toward Paisley’s yellow party, where the telescope can be obtained.

Character or ItemLocationPurpose
Arthur’s houseBeyond the bridge at the cliffLandmark for reaching the graveyard
CatthewTimesvilleHide-and-seek and fishing license
WhiskersTimesvilleProvides information about the aquarium
TelescopePaisley’s yellow partyReveals sky clues near the shed
Fish PaperBeach-related routeHelps identify the old key objective
The TurtlePrisonProvides clues for the metal detector
Planning Advice

Complete fishing cycles while moving through Timesville when practical. The time-based fish and nighttime objectives use different phases, so route planning saves repeat visits.

Timesville Progress Checklist:

  • Reach Timesville during Ending C Chapter 1
  • Visit the bridge and locate Arthur’s house at night
  • Follow the graveyard route to obtain the eyes
  • Scan the red prison sensor
  • Inspect The Turtle’s cell for the metal detector clue

Common Problems and Next Steps

The most common issue with this objective is searching in the wrong order. Players may reach Timesville, explore the daytime locations, and assume the eyes should already be available. The walkthrough instead places the acquisition after the nighttime trip beyond the bridge near Arthur’s house.

Another possible mistake is treating the prison as unrelated. The red sensor specifically connects the eyes to the prison route, so returning there after the graveyard sequence is the intended next step.

ProblemLikely CauseRecommended Fix
The graveyard route seems inactiveIt is not nighttimeReturn during the nighttime phase
Arthur’s house cannot be foundThe bridge landmark was missedCross the bridge near the cliff first
The prison entrance remains closedThe eyes were not obtainedComplete the graveyard route
The red sensor does nothingThe interaction point was missedSearch the prison entrance for the eye scanner
Progress stops after The TurtleThe cell was not inspectedExamine the cell for the metal detector clue

For a broader route reference, consult the Endacopia Wiki guide for the full game. The guide places the eye acquisition within the Ending C Chapter 1 sequence and connects it to the prison, telescope, fishing, and metal detector objectives.

After the prison section, continue gathering the tools needed for the beach and cliff investigations. The eyes are an access milestone, while the telescope, metal detector, and related clues support the larger Ending C progression.

Editor’s Recommendation

When checking your progress, verify three landmarks in order: Arthur’s house, the graveyard, and the prison’s red sensor. This confirms the route without unnecessary backtracking.

Q: Where do you get the eyes in Endacopia?

Reach Timesville at night, cross the bridge near the cliff, locate Arthur’s house, and follow the route into the graveyard. The graveyard sequence grants the eyes.

Q: What are the eyes used for in Endacopia?

They are used at the prison’s red sensor. Scan the eyes to enter the nighttime prison route and continue toward The Turtle.

Q: Do you need to visit Arthur’s house to get the eyes?

Arthur’s house serves as the main landmark for the route. The eyes are obtained by following the path from that area into the graveyard.

Q: What should you do after obtaining the eyes?

Return to the prison at night, scan the red sensor, avoid the flashing lights, and inspect The Turtle’s cell for the metal detector clue.