- Endacopia endings explained: Three main endings (A, B, C) plus one secret developer encounter
- Chapter II saw choice: Your saw selection in the house section determines Ending A or B
- Ending C requirements: Complete hidden side puzzles across Timesville, Misery Town, and The Offices
- Secret unlock: Finish all three endings to meet the creator Andyl4nd
- Spoiler policy: This guide contains detailed plot spoilers for all chapters
Endacopia Endings Explained: Overview
Endacopia features three distinct main endings and one secret post-game encounter. Each ending requires specific choices and actions spread across the Prologue, Chapter I, Chapter II, and Chapter III. Understanding the branching points is essential for unlocking every conclusion the game has to offer.
The core branching mechanic centers on two key decisions: which saw you select during the house section of Chapter II, and whether you complete the hidden side puzzles throughout Chapter I. These choices determine whether you reach Ending A, Ending B, or the deeply narrative-focused Ending C.
This guide contains major plot spoilers for all Endacopia endings. Proceed only if you want full details on how to unlock each conclusion.
| Ending | Core Requirement | Key Item/Action | Achievement Unlocked |
|---|---|---|---|
| Ending A | Select toy saw in Chapter II | Toy saw, light switch | None specified |
| Ending B | Select real saw in Chapter II | Real saw, bedtime story | None specified |
| Ending C | Complete all hidden side puzzles | Old key, metal detector | Stay |
| Secret | Finish all three endings | Talk to Andyl4nd | The Yeti |
Ending A - Standard Path
- Straightforward progression
- Requires toy saw
- Boss fight with Henry
- Switch off the light
Ending B - Family Path
- Requires real saw
- Saw through tooth
- Talk to toilet creature
- Tell bedtime story
Ending C - Lore Path
- Most complex requirements
- Hidden puzzles in all areas
- Meet the Surgeon
- Deepest lore revelations
Ending A and B Walkthrough
Endings A and B share most of the same progression path through Chapter III. The critical difference occurs earlier in Chapter II during the house section, where your saw selection locks you into one of two routes.
You cannot change your ending path after selecting a saw in Chapter II. If you want the other ending, you must replay the game from that point.
Ending A: The Toy Saw Route
For Ending A, select the toy saw in the house section of Chapter II. This choice sets you on the standard combat-focused path.
| Step | Chapter | Action Required |
|---|---|---|
| 1 | Chapter II | Select the toy saw in the house section |
| 2 | Chapter III | Enter the "Don't go in" door |
| 3 | Chapter III | Progress through the area |
| 4 | Chapter III | Fight Henry, defend where flesh sticks out from wall |
| 5 | Chapter III | Optionally talk to characters |
| 6 | Chapter III | Switch off the light to trigger ending |
Ending B: The Real Saw Route
For Ending B, select the real saw instead. This opens a different path through Chapter III that focuses on Mellow's family.
| Step | Chapter | Action Required |
|---|---|---|
| 1 | Chapter II | Select the real saw in the house section |
| 2 | Chapter III | Enter the "Don't go in" door |
| 3 | Chapter III | Go through the sawed-through tooth |
| 4 | Chapter III | Talk to the toilet creature |
| 5 | Chapter III | Travel to Mellow's house |
| 6 | Chapter III | Tell Mellow's sister a bedtime story |
In Ending B, talking to Mellow's family members is optional but provides additional context and dialogue. The only required interaction is telling the sister a bedtime story.
Ending C: Full Hidden Puzzle Guide
Ending C is the most involved ending in Endacopia, requiring you to complete hidden side puzzles in every major area of Chapter I before reaching the final chapters. You must progress each zone's plot right up until the boss fight would trigger, then complete the hidden puzzle before defeating the boss.
You must complete each area's hidden puzzle before defeating that area's boss. Once a boss is defeated, you cannot return to complete the hidden puzzle for Ending C on that playthrough.
Timesville Hidden Puzzle
Before finishing Timesville, catch all 18 fish across every hour cycle (3 exclusive fish per cycle). This unlocks the "I Want To Be A Fisherman" achievement and rewards you with the old key from the Fish Paper.
| Phase | Action | Result |
|---|---|---|
| Fishing | Catch 3 exclusive fish per hour cycle | 18 total fish needed |
| Reward | Receive old key from Fish Paper | Unlocks small room |
| Small Room | Solve puzzle in northeast room | Listen to whisper for hint |
| Secret Action | Use key on window in windowed mode (Alt+Enter) | Access graveyard as butterfly |
| Graveyard | Match similar memories by clicking brain dots | Fix all brain holes |
The Timesville secret requires entering a small room after the waterfall in windowed mode. Press Alt+Enter to toggle windowed mode, then use the key on the window to proceed.
Misery Town Hidden Puzzle
The Misery Town hidden puzzle centers around the projector room. There is something unusual hidden in the projection tent that requires specific tools to uncover.
| Step | Location | Action |
|---|---|---|
| 1 | Projection tent | Use metal detector on sand |
| 2 | Projection tent | Retrieve remote control |
| 3 | Ceiling | Use remote on projector |
| 4 | Mime tent | Follow projected map |
| 5 | Dark whack-a-clown room | Go up and left to change environment |
| 6 | Below | Solve 4 clown puzzles |
| 7 | After puzzles | Face appears and jumpscare triggers |
After operating the 4 clowns in Misery Town, a face will appear and say "4 LIVES, 4 BATTERIES IT'S ENOUGH TO LET ME BREATHE AGAIN" followed by a jumpscare. Be prepared for this moment.
The Offices Hidden Puzzle
The Offices puzzle requires using items from other areas. Start at the train station by pulling out your telescope to find a number, then call that number from your office to receive a morse code message.
| Puzzle | Solution |
|---|---|
| Dollar signs | Turn symbols into 4 dollar signs |
| Asterisk to caret | Change all * into ^ |
| Swap and convert | Swap $ and ! then turn ! into % |
| Percent to exclamation | Turn everything into ! |
| Count match | Combined ^ and ! must equal % |
| Frowning face | Turn :^( into ;^) winky face |
| Five carets | Click smiley face in top left for extra space |
After solving all symbol puzzles, listen to the voices and approach the exit. Uncovering the object there triggers a jumpscare, then you progress normally.
The Offices puzzle chain specifically requires items obtained during the Timesville and Misery Town side content. This is why completing all three hidden puzzles in order is recommended.
Ending C Final Steps and Secret Encounter
After completing all hidden puzzles in Chapter I, progress through the rest of the game normally until you reach the house section of Chapter III. The saw choice does not matter for Ending C.
Reach Mellow's Room
Progress through Chapter III until you go up for the last time. Head to Mellow's room where you will encounter a familiar face.
Fight Clockey
Defeat Clockey in Mellow's room. After the fight, crawl into the hole that appears.
Enter the Surgeon's Cave
The hole transports you to the Surgeon's cave. Read his book to summon him.
Ask Questions
The Surgeon will appear and tell you to sit down. Ask him any questions you have. He will explain lore details you may have missed throughout the game.
Receive Ending C
Once you finish asking questions, Ending C triggers and unlocks the Stay achievement.
Completing the Surgeon's conversation grants Ending C and the Stay achievement. Check the Surgeon page on the wiki for guidance on what questions to ask if you are unsure.
Secret Developer Encounter
After finishing all three endings, a special secret becomes available. You can meet Andyl4nd, the creator of Endacopia, working on his computer.
Talking to Andyl4nd triggers a minigame where you dance with him to a song about a yeti nurse. Completing this encounter unlocks The Yeti achievement.
Ending C Requirements Checklist:
- Catch all 18 fish in Timesville across all hour cycles
- Obtain old key from Fish Paper
- Solve graveyard brain puzzle as butterfly
- Use metal detector in Misery Town projection tent
- Solve all 4 clown puzzles in dark whack-a-clown room
- Use telescope at train station and decode morse code
- Solve all 7 symbol puzzles in The Offices
- Fight Clockey in Mellow's room during Chapter III
- Crawl into hole to reach Surgeon's cave
- Ask the Surgeon all available questions
Endings Comparison and FAQ
Each ending in Endacopia offers a different perspective on the story. Here is how they compare in terms of difficulty, narrative depth, and content.
| Ending | Difficulty | Story Depth | Unique Content | Replay Needed |
|---|---|---|---|---|
| Ending A | Low | Moderate | Henry boss fight | Yes, for B and C |
| Ending B | Low | Moderate | Mellow's family scenes | Yes, for A and C |
| Ending C | High | Very High | Surgeon lore, hidden puzzles | Yes, for A and B |
| Secret | None | Meta | Developer dance minigame | No |
Start with Ending A or B on your first playthrough to learn the game mechanics naturally. Save Ending C for when you are familiar with all areas, as the hidden puzzles require knowledge of multiple zones.
Q: Does the saw choice in Chapter II affect Ending C?
No, the saw choice only determines whether you get Ending A or Ending B. For Ending C, it does not matter which saw you pick. The Ending C path diverges based on whether you completed the hidden side puzzles in Chapter I.
Q: Do I need to fight Clockey in the Prologue for Ending C?
No, it does not matter whether you fight Clockey in the Prologue or not. The Ending C requirements begin in Chapter I with the hidden puzzles in Timesville, Misery Town, and The Offices.
Q: Can I complete multiple endings in a single playthrough?
No, each playthrough locks you into one ending based on your choices. You must replay the game at least three times to unlock all endings, plus one additional session to access the secret developer encounter.
Q: What is the Endacopia endings explained secret encounter?
After completing all three endings, you can find Andyl4nd, the game's creator, working on his computer. Talking to him starts a dance minigame with a song about a yeti nurse, unlocking The Yeti achievement.