- Endacopia ending: This walkthrough focuses on the route that leads to Ending C.
- Main route: Progress through Misery Town, The Offices, and Timesville before returning home.
- Required items: Collect the telescope, metal detector, VHS player, VHS tape, map, and hacksaw.
- Secret route: Complete the area secrets before leaving The Offices to preserve the Ending C progression.
- Final reward: Defeat Clockey, question the Freelance Surgeon, and unlock the Stay achievement.
Endacopia Ending C Route Overview
The endacopia ending route covered here is Ending C, including the major chapter objectives, secret puzzles, optional boss skips, and the final encounter. The route moves between Mellow’s home, Misery Town, The Offices, and Timesville. Several tools appear ordinary at first but become essential later, so avoid discarding or overlooking unusual objects.
The route is easier to follow when you separate required progression from optional achievements. The core path unlocks the next area, while secrets can award achievements, reveal extra lore, or provide alternate ways to handle encounters.
Read the full Endacopia Wiki guide for the original route notes.
| Area | Main objective | Important unlock |
|---|---|---|
| Mellow’s home | Wake the computer and open the first door | Access to the opening route |
| Misery Town | Complete the clown, mime, and train activities | Progress toward the wider map |
| The Offices | Earn access through interviews and area tasks | Tools, credits, and core access |
| Timesville | Solve the fish, telescope, prison, and shed sequence | Telescope, license, and key items |
| Final home route | Use the map, defeat Clockey, and enter the cave | Ending C and Stay |
Misery Town
Focus on movement challenges, the clown games, the mime tent, and Boone’s insecurity.
The Offices
Manage interviews, minigames, credits, the flower task, and the generator secrets.
Timesville
Catch fish, investigate the cemetery and prison, and use the telescope to reveal hidden steps.
Mellow’s Home
Return here between chapters to unlock doors, explore the cave, and assemble the map.
Keep track of every tool you find. The telescope, metal detector, VHS equipment, and map each support a later puzzle rather than serving as one-time items.
Chapter 1 Walkthrough and Required Items
Chapter 1 establishes most of the tools needed for Ending C. Begin by reaching Misery Town, then work through The Offices and Timesville in the order that opens the next objective. The guide’s route relies on specific interactions, but many areas also contain optional tasks that can be completed before the final return.
Opening and Misery Town
Turn on Mellow’s computer and unlock the first door. Go to the bathroom, give the Toilet Monster the password “Cheshire,” and descend through the toilet.
In Misery Town, jump beside the large clown face to enter it. Use the middle door, avoid the monster, and pull the ropes to complete the puzzle. After leaving, finish the train minigame by avoiding the crates. Enter the mime tent to unlock Mellow’s hands.
The first clown activity later requires this Whack-a-Clown sequence:
| Row | Required order |
|---|---|
| First row | Alive, dead, dead, alive |
| Second row | Dead, alive, dead, alive |
| Reward | Scalpel |
Use the scalpel for the clown surgery sequence. This opens additional interactions, including the ball and skateboard. Complete Boone’s minigame and learn his insecurity before leaving the area.
The Offices
Enter The Offices through the main entrance and earn points through the available minigames. Leave with approximately 200 credits through the left route, then descend the stairs. Turn on every switch in the puzzle and use the grapple to reach Genesis, the Founder’s archaic AI.
Use the floor buttons to enter “Let,” “Me,” “Talk” in sequence. This unlocks Mellow’s mouth. Enter “Let,” “Me,” “Go” to open the exit from the zone.
The Offices also contains an interview sequence with two possible results. The first interview should be failed to obtain the bad job. Later, return for the good interview after completing the required preparation.
| Office task | Action | Result |
|---|---|---|
| First interview | Fail the interview | Bad job and access to the cup |
| Cup task | Fill the cup with water | Supports the flower objective |
| Flower task | Water the flower in the lower-left room | Fallen flower for the Founder |
| Mail task | Answer phone calls and build funds | More credits for vending purchases |
| Vending machine | Buy every available item | Supports the Founder interaction |
| Founder interaction | Give the flower to the Founder | Obtain the wrench |
The guide also notes that the telescope can reveal a star at the Timesville entrance. Selecting “I wish to be Rich” grants 100,000 credits in The Offices. Use the dice game to win vacation tickets; continuing to win can award Against All Odds.
Complete the Office secrets before ending the zone if you are pursuing Ending C. Leaving the area ends the secret sequence needed for this route.
Timesville Secrets and Office Generator Puzzles
Timesville contains several linked investigations. Progress depends on changing the time of day, talking with the correct characters, collecting fish, and using tools obtained in earlier areas.
Timesville progression
At night, locate Arthur’s house after crossing the bridge near the cliff. Follow the path into the graveyard to obtain Mellow’s eyes. Speak with Catthew and complete hide-and-seek to receive the fishing license.
Talk with Whiskers about fish and the closed aquarium. Catching six different fish allows Whiskers to invite Mellow to Paisley’s yellow party, where the telescope becomes available.
| Timesville objective | Key action | Progress gained |
|---|---|---|
| Arthur’s house | Follow the nighttime graveyard path | Unlock Mellow’s eyes |
| Catthew | Complete hide-and-seek | Obtain fishing license |
| Whiskers | Discuss the fish and aquarium | Access the fish-related route |
| Paisley’s party | Catch six different fish | Receive the telescope |
| Prison | Scan Mellow’s eyes at the red sensor | Meet The Turtle |
| Cliff shed | Use the telescope and solve the bone order | Obtain the metal detector |
| Beach search | Find the lockpick, fish paper, and camera | Continue Mirianne’s house investigation |
At night, use Mellow’s eyes at the prison’s red sensor. Avoid the lights while moving through the prison to meet The Turtle. Inspecting his cell explains how to unlock the metal detector.
During the third nighttime phase, stand near the shed on the cliff and shine the telescope toward the sky. Connect the stars to reveal a key. Inside the shed, arrange the bones in this order:
Middle, Up, Up, Both arms open.
Lower the metal detector and leave. Search the beach for the lockpick, fish paper, and camera. Ask Beartha for gossip about the crime, then lockpick the middle-right room in Mirianne’s house. Roll the wheel to open the secret wall and pressure Squiggles into revealing where he lost the PGD. Search the far-left beach area with the metal detector to recover it.
Return the PGD to Beartha to receive a Black Rose. Place the rose in the cow’s mother’s grave, which is the first grave. This provides the VHS player.
VHS tape setup
Find the beach clue in the hole in the wall. Inspecting the hole at night activates a glow-in-the-dark toy that shows how the nearby room should be arranged. During the day, enter the small room after the waterfall and arrange the window, fan, light, orange ball, button, birds, and television as indicated by the clue. Enter the large room at night to obtain the VHS tape.
The Offices generator
A hidden Office route begins at the train station. Use the telescope to read the number, then call it from the office. The Morse message directs Mellow to wait one minute behind the stairs. Go down the elevator, pass behind the first set of stairs, and wait to teleport into the core generator.
| Clue | Rule | Solution |
|---|---|---|
| 1 | $4 | Change the four symbols into $ symbols |
| 2 | * -> ^ | Change every * into ^ |
| 3 | $ <-> !, ! -> % | Swap $ and !, then turn ! into % |
| 4 | % -> ! | Turn the puzzle’s symbols into ! |
| 5 | #^ + #! -> #% | Match the combined ^ and ! count to % |
| 6 | :^( ->;^) | Change the frowny face into a winky face |
| 7 | ^5 | Click the top-left face to create the fifth space |
Leaving the generator completes the secrets required for Ending C. To finish the Office zone, go upstairs, give the vacation tickets to Ms. Mania, give the stress toy to the red character, and give the energy drink to the blue girl. Open the core and complete its minigame.
Short Circuit can be earned by filling the transparent mug with water and pouring it onto the AI’s connected outlet. Completing the Ending C secret puzzle can bypass the AI boss encounter, but that shortcut does not award Short Circuit.
Chapter 2, Chapter 3, and the Final Ending
Once Chapter 1 is complete, return to Mellow’s home and continue the new door sequence. This part of the route combines optional achievement choices with mandatory story progression.
Chapter 2
Go to Misery Town and speak with Boone. Tell him his insecurity and take the plushie. Give the plushie to the Jester at the entrance so he leaves, then collect the microphone and use it to make the remaining characters leave.
Reach the Trapezist’s tent and complete the parkour route. You have two possible outcomes:
| Trapezist choice | Method | Achievement |
|---|---|---|
| Skip the confrontation | Cut the rope on the left with the scalpel | Cut The Act |
| Fight the Trapezist | Complete the encounter normally | Fatal Performance |
Take the rope and return to the house. Speak with the Toilet Monster, then enter Mellow’s room and open the computer to unlock the last door.
Approach the mirror and tell the reflection to leave. Enter the mirror and continue running until Mellow falls in front of Henry. Henry gives Mellow a floppy disk. Insert it into the computer, log into Henry’s account, and find the hacksaw password: 471.
Go to the hallway, climb the wall, and enter the toy room. Arrange the toys from left to right as Loopy one, dragon, cannon. From right to left, place mouth, trampoline, hand. This lowers the ladder. Climb up, open the hacksaw chest, choose a hacksaw, and give it to the Toilet Monster.
Chapter 3
Travel to Timesville and enter the TV room on the left side of the entrance at night. Plug in the VHS player and play the tape. Hidden codes inside the VHS reveal a password.
At the waterfall, find the hole and enter the password on the door or wall. This begins the Chameleon encounter.
| Chameleon option | Required response | Achievement |
|---|---|---|
| Fight Chameleon | Complete the encounter | No Strings Attached |
| Skip the fight | Give the correct name, describe the story as morbid or impactful, then call it ironic | Case Closed |
The correct name depends on the gravestone: Ozzie or Ollie.
Final sequence
After going up for the final time, return to Mellow’s room. Clockey appears at the window. Approach and defeat him, then enter the window and crawl into the Freelance Surgeon’s cave.
Read the Surgeon’s book. The Freelance Surgeon appears and answers questions about the game’s lore and any details you may have missed. When the conversation ends, the game awards Ending C and the Stay achievement.
Complete the Home and Chapter 1 Route
Unlock the opening doors, progress through Misery Town, solve the Genesis interaction, and finish the main Office and Timesville objectives.
Finish the Ending C Secrets
Complete the Timesville fish and shed sequence, recover the VHS equipment, solve the Office generator clues, and leave the zone only after the secrets are done.
Advance Through Chapter 2
Resolve Boone’s insecurity, clear the Jester route, complete the Trapezist sequence, and use Henry’s floppy disk to obtain the hacksaw.
Decode the VHS Password
Play the tape in Timesville at night, inspect the hidden codes, and enter the resulting password at the waterfall hole.
Finish the Cave Sequence
Choose whether to fight or bypass the Chameleon, defeat Clockey, read the Surgeon’s book, and question the Freelance Surgeon.
Ending C is awarded after Clockey is defeated, the Freelance Surgeon’s cave is entered, and the Surgeon’s conversation is completed. The associated achievement is Stay.
Ending C Checklist and FAQ
Use this checklist before committing to the final return. It groups the route into practical milestones without requiring every optional achievement.
Ending C Progress Checklist:
- Unlock the first door and use the Cheshire password with the Toilet Monster
- Complete the Misery Town, Genesis, Office, and Timesville progression
- Obtain the telescope, metal detector, VHS player, VHS tape, and map
- Finish the Office generator secrets before leaving the zone
- Complete Chapter 2 and obtain a hacksaw from Henry’s route
- Enter the waterfall password, defeat Clockey, and speak with the Freelance Surgeon
Optional post-ending encounter
After completing all endings, the guide identifies an optional Yeti encounter. Andyl4nd appears dressed as a yeti and working at a computer. Speaking with him starts a dance minigame and unlocks The Yeti.
Q: What does the Endacopia Ending C route require?
The route requires the major Misery Town, The Offices, and Timesville objectives, followed by the Chapter 2 and Chapter 3 home sequences. The final steps are defeating Clockey, entering the Freelance Surgeon’s cave, and completing the conversation there.
Q: Can I skip the AI boss fight during Ending C?
Yes. Fill the transparent mug with water from the Office cooler and pour it onto the outlet connected to the AI’s circuit box. This grants Short Circuit. The separate Ending C secret puzzle can also bypass the confrontation, but it does not grant that achievement.
Q: Which achievement choices are available in the later chapters?
In Chapter 2, cutting the Trapezist’s rope awards Cut The Act, while fighting awards Fatal Performance. In Chapter 3, fighting the Chameleon awards No Strings Attached, while correctly answering the Chameleon’s identity and story questions awards Case Closed.
Q: What achievement confirms Ending C?
After defeating Clockey and completing the Freelance Surgeon’s cave conversation, Ending C unlocks the Stay achievement.
For the smoothest Ending C attempt, record passwords and clue solutions as you progress. The route includes several time-of-day changes, item combinations, and optional detours that are easier to manage with a short checklist.