- Endacopia Ending C requires specific story objectives across the Demo, Chapters 1, 2, and 3.
- Chapter 1 secrets provide the items, codes, and routes needed to reach the final sequence.
- Boss alternatives can bypass selected confrontations while unlocking different achievements.
- Final requirement is defeating Clockey, exploring the Surgeon’s cave, and completing the final dialogue.
Endacopia Ending C Route Overview
Endacopia Ending C is the most secret-heavy conclusion described in the available full-game route. Progress depends on collecting body-part abilities, completing zone puzzles, finding hidden rooms, and returning to earlier areas with newly acquired tools. Several objectives can be completed in different orders, but the route below keeps the progression easy to track.
The most important rule is to avoid leaving a zone before checking its optional secrets. In Chapter 1, the hidden Timesville, Misery Town, and Offices puzzles provide the information and items required for the Ending C path.
Demo
Unlock the first door, give the Toilet Monster the Cheshire password, and descend through the toilet.
Chapter 1
Restore key abilities, solve the three zone secrets, collect the VHS equipment, and unlock the Office core.
Chapter 2
Clear Boone’s objective, open the final door in Mellow’s room, and retrieve a hacksaw from the toy room.
Chapter 3
Use the VHS tape to obtain the hidden password, then resolve the Chameleon encounter.
| Area | Main objective | Important result |
|---|---|---|
| Demo | Open the first door and descend through the toilet | Access to the main route |
| Misery Town | Complete the clown, mime, and circus objectives | Hands, scalpel, ball, and skateboard |
| The Offices | Complete interviews, minigames, and the core route | Flower, wrench, and secret generator access |
| Timesville | Collect fish, investigate the prison, and solve the cave route | Telescope, metal detector, VHS items, and secret access |
Treat Chapter 1 as a preparation chapter. Before completing the zone finale, search for the optional puzzle routes so you do not need to retrace unexplored areas later.
Chapter 1 Step-by-Step Walkthrough
Chapter 1 contains most of the preparation for Endacopia Ending C. Mellow must recover several abilities while moving between Misery Town, The Offices, and Timesville. Keep track of time-of-day requirements because some clues, NPC interactions, and item locations change between day and night.
Clear the Misery Town Opening
Enter the big clown’s face by jumping beside it, then use the middle door. Avoid the monster, pull the ropes, and leave the area. Complete the train minigame by avoiding the crates. Enter the mime tent to unlock Mellow’s hands.
Open The Offices Route
Enter The Offices through the main entrance and complete the available minigames until you have roughly 200 points. Leave through the left side, descend the stairs, activate all switches, and use the grapple route to reach Genesis. Press “Let,” “Me,” and “Talk” in sequence to unlock Mellow’s mouth. Press “Let,” “Me,” and “Go” to open the exit.
Recover Timesville Tools
Visit Timesville at night and locate Arthur’s house after the bridge near the cliff. Follow the graveyard route to obtain Mellow’s eyes. Talk to Catthew, complete hide-and-seek, and obtain the fishing license. Catch six different fish to gain access to Paisley’s yellow party and collect the telescope.
Investigate the Prison and Shed
At night, use the eye scanner to enter the prison. Avoid the lights and reach The Turtle’s cell. Inspect the cell to learn how to unlock the metal detector. During the third nighttime phase, use the telescope near the cliff shed, connect the stars, and arrange the bones inside using the order Middle, Up, Up, Both arms open.
Finish the Beach and VHS Setup
Search the beach for the lockpick, fish paper, and camera. Ask Beartha about gossip, crime, and the lockpick. Use the wheel in Mirianne’s house, pressure Squiggles for the PGD location, and return the item to Beartha for the Black Rose. Place it in the cow’s mother’s grave to receive the VHS player.
The VHS tape requires a second puzzle route. Inspect the hole in the beach wall at night to activate the glow-in-the-dark toy. Then visit the small room after the waterfall during the day. Close the windows, place the orange ball in the bowl, activate the fan and light, and move the connected ball and TV arrangement into position. Enter the larger room at night to collect the VHS tape.
| Objective | Required action | Reward or access |
|---|---|---|
| Whack-a-Clown | Use the sequence Alive, dead, dead, alive; then dead, alive, dead, alive | Scalpel |
| Clown surgery | Perform surgery, then collect the ball | Ball and route progress |
| Boone’s minigame | Complete the activity and learn Boone’s insecurity | Chapter 2 dialogue option |
| Office interview | Fail the first interview and take the bad job | Cup and alternate route |
| Office flower | Fill the cup, water the flower, and collect it after it falls | Flower for The Founder |
Several Timesville actions require a specific time of day or night. If a room appears inactive, change the time phase before assuming the route is unavailable.
Chapter 1 Secrets and Achievement Routes
The optional Chapter 1 puzzles are central to the Ending C path. They also unlock achievements and provide alternate solutions to selected encounters. Complete these secrets before using the Office core to end the zone.
Timesville secret
Catch all 18 fish by collecting the three exclusive fish associated with each hour cycle. This unlocks the I Want To Be A Fisherman achievement and gives access to the old key hidden through the Fish Paper route.
Enter the small room after the waterfall in windowed mode. Use the old key on the window, visit the town as the butterfly, and speak with the people before heading to the graveyard. The brain-image puzzle requires matching images where the brain contains a hole. After matching each pair, press the button at the middle top of the screen until every hole is repaired.
Misery Town secret
Enter the projection tent and use the metal detector on the sand. Retrieve the remote control and use it on the projector near the ceiling. Follow the projected map into the mime tent, then synchronize movement with the sound in the darker circus route.
At the end of the hallway, move left to find four bodies that can be examined with the scalpel. One puzzle may require windowed mode so the cursor can reach the far edge of the screen. Descend the stairs and leave after completing the surgery sequence.
The Offices secret
At the train station, use the telescope and record the number displayed. Call that number from the office to receive Morse code. The message directs you to wait one minute behind the stairs. Go down the elevator, move behind the first staircase, and wait to enter the core generator.
| Clue | Required solution |
|---|---|
| 1 | Change all four symbols to the dollar symbol |
| 2 | Change every asterisk into a caret |
| 3 | Swap dollar and exclamation symbols, then change exclamation symbols into percent signs |
| 4 | Reshape the puzzle from a percent form into an exclamation form |
| 5 | Make the combined count of carets and exclamation symbols equal the percent count |
| 6 | Change the frowny face into the winky face shown by the clue |
| 7 | Create five carets; click the upper-left face to reveal an extra space |
After leaving the generator, finish the Office core route. Go up the elevator, give the vacation tickets to Ms. Mania, provide the stress toy to the red character, and give the energy drink to the blue girl. Open the core and complete the minigame to unlock the door.
Avoid the AI Encounter
Fill the transparent mug with water from the Office cooler and pour it onto the outlet connected to the AI’s circuit box.
Against All Odds
Continue winning the Office dice game after obtaining the vacation tickets to pursue this achievement.
Short Circuit
The water-on-outlet solution ends the AI encounter and grants the achievement, but the Ending C secret puzzle may complete the area without granting it.
Once the three zone secrets are finished and the Office core is unlocked, the Chapter 1 preparation for Ending C is in place. Continue through the Toilet Monster and cave sequence rather than stopping after the core objective.
Chapters 2 and 3 Progression
After the Chapter 1 finale, return to Mellow’s room and continue the route through the newly opened doors. Chapter 2 focuses on Boone, the Jester, the Trapezist, and Henry’s computer. Chapter 3 uses the VHS equipment collected earlier.
Chapter 2
Go to Misery Town and speak with Boone. Tell him his insecurity and take the plushie. Give the plushie to the Jester near the entrance, collect the microphone, and use it to make everyone leave. Reach the Trapezist’s tent and complete the parkour route.
You have two options at the Trapezist encounter:
- Cut the rope on the left with the scalpel to skip the fight and unlock Cut The Act.
- Complete the encounter directly to unlock Fatal Performance.
Take the rope back to the house, then speak with the Toilet Monster. In Mellow’s room, open the computer to unlock the last door. Talk to the reflection in the mirror, tell it to leave, and enter the mirror. Continue until you fall before Henry.
Henry gives you a floppy disk. Insert it into the computer and log into Henry’s account. Search for the hacksaw password, which is 471. Enter the toy room and arrange the toys in the required positions:
| Position | Toy order |
|---|---|
| Upper arrangement, left to right | Loopy one, dragon, cannon |
| Lower arrangement, right to left | Mouth, trampoline, hand |
| Final interaction | Climb the dropped ladder and open the hacksaw chest |
| Choice impact | Any hacksaw choice leads to the same Ending C result |
Choose a hacksaw from the chest and give it to the Toilet Monster. This completes the major Chapter 2 requirement.
Chapter 3
Travel to Timesville at night and enter the TV room on the left side of the entrance. Plug in the VHS player and play the tape. Hidden codes appear inside the recording. Leave the room and go to the waterfall, where a hole leads to the password door.
The password is entered according to the order displayed by the hidden arrangement. After entering it, confront the Chameleon. Identifying the character as Ozzie or Ollie, depending on the gravestone clue, can provide an alternate resolution. The direct encounter unlocks No Strings Attached, while the dialogue solution can unlock Case Closed.
Chapter 2 and Chapter 3 contain branching achievement opportunities. Cutting the Trapezist’s rope and identifying the Chameleon are optional alternatives, so choose the route that matches your achievement goals.
Final Ending C Sequence and Checklist
The final sequence begins after the Chapter 3 route is resolved. Return upward for the last progression segment, then visit Mellow’s room. Clockey appears in the window and must be confronted before the ending scene becomes available.
Defeat Clockey, enter the window, and crawl into the Freelance Surgeon’s cave. Read the Surgeon’s book to trigger his appearance. The Surgeon then provides an opportunity to ask questions about lore or details that may have been missed. Finish the conversation to receive Ending C and unlock the Stay achievement.
Ending C Requirements:
- Complete the Demo route and descend through the toilet
- Recover Mellow’s hands, mouth, and eyes during Chapter 1
- Complete the Timesville, Misery Town, and Offices secret routes
- Finish Chapter 2 and use the VHS password route in Chapter 3
- Defeat Clockey and complete the Freelance Surgeon conversation
Troubleshooting the route
Use this order when checking unfinished objectives:
- Missing ability: Revisit the related zone and verify its primary puzzle is complete.
- Missing tool: Search Timesville’s beach, shed, prison, and waterfall rooms during the correct time phase.
- Blocked Office route: Confirm the points, switch puzzle, Genesis dialogue, and core generator clues are complete.
- Unavailable Chapter 2 door: Return to Mellow’s computer and verify the mirror and Henry sequence.
- No final ending: Defeat Clockey, enter the Surgeon’s cave, read the book, and finish the dialogue.
The Endacopia Wiki full-game guide provides the route reference for Ending C, including the Chapter 1 secrets, Office generator clues, Chapter 2 toy arrangement, and final Surgeon sequence.
Do not leave the Surgeon’s cave immediately after reading the book. The Ending C trigger depends on completing the conversation that follows the Surgeon’s appearance.
Endacopia Ending C FAQ
Q: What is the main requirement for Endacopia Ending C?
You must progress through the Demo, complete the major Chapter 1 routes and secrets, finish Chapters 2 and 3, defeat Clockey, and complete the conversation with the Freelance Surgeon.
Q: Can the AI encounter be skipped?
Yes. Fill the transparent mug with water from the Office cooler and pour it onto the outlet connected to the AI’s circuit box. This shorts the circuit and can unlock Short Circuit. Completing the Ending C secret puzzle may end the area without awarding that achievement.
Q: Do I need to fight every boss for Ending C?
No. The Trapezist can be bypassed by cutting the left rope, and the Chameleon can be resolved through dialogue if you identify the correct name and provide the required responses.
Q: What password opens the Chapter 2 hacksaw chest?
Log into Henry’s account on the computer and search for the hacksaw password. The route reference lists it as 471.