endacopia achievement guide: Ending C Route & Secrets - Guide

endacopia achievement guide: Ending C Route & Secrets

Follow this Endacopia achievement guide for Ending C, secret puzzles, alternate encounters, and missable achievement routes.

2026-07-31
Endacopia Wiki Team
Quick Guide
  • Primary keyword: This endacopia achievement guide focuses on Ending C and secret objectives.
  • Best route: Complete the major area tasks before advancing each zone’s final sequence.
  • Missable goals: Track fish, dice wins, alternate boss outcomes, and hidden puzzle rooms.
  • Ending C focus: The secret route combines exploration, puzzle solving, and optional encounters.
  • Final cleanup: Meet the Yeti after completing all endings to unlock the related achievement.

Endacopia Achievement Guide: Route Planning

This endacopia achievement guide is organized around the Ending C path because it combines several hidden objectives across Misery Town, The Offices, Timesville, and Mellow’s home. The route is easier when each area is treated as a checklist rather than a single straight mission.

Many objectives depend on time of day, item order, or an earlier ability unlock. Before leaving a zone, inspect unusual rooms, talk to available characters, and finish local minigames whenever possible.

AreaMain objectiveAchievement connection
Misery TownUnlock hands, complete clown activities, and explore the projection tentCut The Act, Fatal Performance, secret-route progress
The OfficesPass or fail interviews, win dice games, and solve the generator puzzlesAgainst All Odds, Achievement Unlocked
TimesvilleCatch fish, investigate the graveyard, and access the hidden roomsI Want To Be A Fisherman, Ending C progress
Mellow’s homeExplore the cave, assemble the drawing, and unlock later doorsEnding C route
Final areaDefeat or bypass required encounters and question the SurgeonStay

Trackable Objectives

  • Catch every fish available across the hourly cycles
  • Record passwords and telescope clues
  • Keep unusual items instead of discarding them

Timing Checks

  • Visit several locations during the day and night
  • Use the third night phase for the shed clue
  • Revisit rooms after major ability unlocks

Route Safety

  • Complete optional puzzles before closing a zone
  • Save alternate boss choices for cleanup
  • Check achievement pop-ups after each trigger
Route Tip

When a puzzle references a specific time, phase, or room state, leave the area and return under the correct condition rather than forcing the interaction.

Ending C Step-by-Step Walkthrough

Ending C requires several ability unlocks and secret interactions. The following sequence keeps the major progression tasks in a practical order. Some objectives can be revisited, but completing them before the final area reduces backtracking.

1

Begin the Demo and Chapter 1

Turn on Mellow’s computer, unlock the first door, and visit the bathroom. Give the Toilet Monster the “Cheshire” password, then descend through the toilet. In Misery Town, enter the clown face, complete the rope puzzle, finish the train minigame, and visit the mime tent to unlock your hands.

2

Unlock Core Abilities

Visit The Offices and earn points through the local minigames. Use the stairs and switches to reach Genesis. Press “Let,” “Me,” and “Talk” in sequence to unlock your mouth; use “Let,” “Me,” and “Go” to open the exit. In Timesville, follow the nighttime route to Arthur’s house and the graveyard to obtain your eyes.

3

Complete the Timesville Investigation

Talk to Catthew, win hide-and-seek, and obtain the fishing license. Catch fish for Whiskers, attend Paisley’s yellow party, and collect the telescope. Use it to connect the stars above the cliff shed, then arrange the bones as Middle, Up, Up, Both arms open to obtain the metal detector.

4

Recover the Beach Evidence

Search the beach for the lockpick, fish paper, and camera. Ask Beartha about the crime, unlock the middle-right room in Mirianne’s house, and blackmail Squiggles for the PGD location. Use the metal detector to recover it, return it to Beartha, and place the Black Rose in the cow’s mother’s grave.

5

Finish the Office and Home Sequences

Use the VHS clue to arrange the hidden room, complete the clown sequence, and obtain the scalpel. In The Offices, pursue the dice game, then complete the good-interview route and water the flower. Give the flower to The Founder, retrieve the wrench, and later use the flashlight, paper pieces, canvas, and Scribbly’s map to continue Ending C.

The most important Ending C progression items are summarized below.

Item or clueWhere to use itResult
“Cheshire” passwordToilet Monster during the opening routeOpens the first progression path
TelescopeTimesville sky clue and prison routeReveals the shed key clue and money opportunity
Metal detectorBeach and Misery Town projection tentFinds the PGD and hidden remote
Black RoseCow’s mother’s graveProduces the VHS player
VHS player and tapeTimesville TV roomReveals the hidden password sequence
Scribbly’s mapToilet Monster routeAdvances the secret Ending C path
Progression Warning

Do not assume that finishing a zone means every local achievement is secured. Fish, dice wins, hidden rooms, and alternate encounters should be checked before the final transition.

Achievement Routes and Conditions

The achievement path mixes standard progression with optional choices. Several encounters offer two outcomes: one achievement for completing a confrontation and another for bypassing it. Plan these choices around the achievements you still need.

AchievementTriggerRecommended preparation
Against All OddsContinue winning The Offices dice gameBring enough credits and repeat the game until the achievement appears
Achievement UnlockedClick the trophy poster after completing the good interview routePass the interview and inspect the poster near the elevator
I Want To Be A FishermanCatch all 18 fish across the hourly cyclesCatch the three exclusive fish available during each hour cycle
Short CircuitPour water onto the AI’s connected circuit outletFill the transparent mug at the Office water cooler
Cut The ActCut the Trapezist’s rope with the scalpelKeep the scalpel from the Chapter 1 clown sequence
Fatal PerformanceDefeat the Trapezist instead of skipping the encounterChoose the direct confrontation route
No Strings AttachedDefeat the ChameleonLearn the correct route through the VHS password puzzle
Case ClosedCorrectly identify and evaluate the Chameleon’s storyUse the name shown by the gravestone and select the required responses
StayComplete Ending C after the final encounterDefeat Clockey, enter the Surgeon’s cave, and finish the dialogue
The YetiMeet Andyl4nd after completing all endingsReturn to the post-ending area and begin the dance minigame

Alternate encounter choices

The Trapezist and Chameleon provide the clearest achievement branches. For the Trapezist, cutting the rope with the scalpel unlocks Cut The Act, while fighting her unlocks Fatal Performance. These are separate outcomes, so a single route may not award both.

The Chameleon encounter works similarly. Defeating him awards No Strings Attached. Skipping the fight requires identifying his name from the gravestone, describing his story as morbid or impactful, and selecting “ironic,” which awards Case Closed.

Achievement Strategy

If you want every alternate achievement, finish one encounter route first, then replay the relevant section for the other outcome instead of abandoning the main Ending C progression.

Secret Puzzles and Optional Objectives

The hidden objectives are concentrated in three areas. Their solutions are easier to manage when separated by location.

Timesville secrets

Before completing the town’s final sequence, catch all 18 fish. Three fish are exclusive to each hourly cycle, making a complete fishing run more important than simply catching the first few available species.

The Fish Paper leads to an old key. Use the key on the window in the small room after the waterfall. The butterfly sequence then leads to a graveyard brain-image puzzle. Match the images containing the correct brain holes, press the center-top button, and repair each required image before leaving.

Misery Town secrets

Enter the projection tent and use the metal detector on the sand to recover the remote control. Use it on the ceiling projector, then follow the projected map through the mime tent. The darker circus route includes timed movement and four bodies for scalpel surgery.

One puzzle may require windowed mode so the cursor can reach the far edge of the screen. If the interaction appears unreachable, switch display mode before assuming the puzzle is blocked.

The Offices secrets

At the train station, use the telescope to find a number. Call that number from the office to reveal Morse code instructing you to wait one minute behind the stairs. After the teleport, solve the generator’s symbol puzzles.

ClueRequired solution
1Change all four symbols into the dollar symbol
2Change every asterisk into a caret
3Swap dollar and exclamation symbols, then change exclamation marks into percent symbols
4Change the puzzle’s percent-shaped arrangement into exclamation marks
5Make the combined number of carets and exclamation marks equal the number of percent symbols
6Change the frowny-face arrangement into a winky face
7Create five carets; click the top-left face to reveal an extra space

After the generator sequence, return to the elevator route. Give the vacation tickets to Ms. Mania, give the stress toy to the red character, and give the energy drink to the blue girl. Open the core and complete its minigame to close this zone.

Puzzle Note

The generator clues describe transformations rather than fixed button paths. Match the final arrangement shown by each clue, and use the top-left face for the extra-space requirement.

Cleanup Checklist and Final Sequence

Use this checklist before entering the final Ending C sequence. It covers the achievements and items most likely to be overlooked.

Ending C Achievement Checklist:

  • Catch all 18 fish and unlock I Want To Be A Fisherman
  • Win the Office dice game repeatedly for Against All Odds
  • Complete the good interview and click the trophy poster
  • Choose either the Trapezist fight or rope-cut route for the matching achievement
  • Complete either the Chameleon fight or identification route, then replay for the alternate achievement
  • Use the water-filled transparent mug for Short Circuit before leaving the AI area
  • Meet Andyl4nd after completing all endings to unlock The Yeti

For the final sequence, return to Mellow’s room after completing the required area objectives. Clockey appears in the window. Defeat him, enter the window, and explore the Freelance Surgeon’s cave. Read the book and speak with the Surgeon. The dialogue explains lore details that may clarify earlier events, and finishing the exchange grants Ending C and Stay.

The post-ending Yeti objective is separate from the Ending C reward. After all endings are complete, find Andyl4nd dressed as a yeti and begin his dance minigame. Meeting him unlocks The Yeti.

Final checkExpected result
Core room completedOffice zone progression is closed
Secret puzzle route completedEnding C path remains available
Clockey defeatedSurgeon’s cave becomes accessible
Surgeon dialogue finishedEnding C and Stay are awarded
All endings completedAndyl4nd’s Yeti encounter becomes available
Final Cleanup Tip

Keep a short note of every alternate achievement you have earned. The game’s branching encounters are easier to replay when you know which outcome remains unfinished.

Reference

For the route details and puzzle ordering, consult the Endacopia Wiki Guide for Full Game. Use it as a room-by-room reference alongside the checklist above.

Endacopia Achievement Guide FAQ

Q: What is the best order for the Endacopia achievement guide route?

Follow the main progression through Misery Town, The Offices, and Timesville, but complete local secrets before closing each zone. Catch the fish, recover the PGD, solve the generator puzzles, and preserve the scalpel for alternate encounters.

Q: How do I unlock I Want To Be A Fisherman?

Catch all 18 fish in Timesville. The route requires catching three fish exclusive to each hourly cycle, so revisit the fishing spot during every available hour before finishing the area.

Q: Can I get both Trapezist achievements in one playthrough?

The Trapezist has two different outcomes. Cutting the rope with the scalpel unlocks Cut The Act, while defeating her unlocks Fatal Performance. Use a replay or separate route to obtain the other achievement.

Q: How do I unlock Short Circuit?

Fill the transparent mug with water from the Office water cooler. Take it to the AI’s circuit box in the bottom-right area and pour the water onto the connected outlet. Completing the secret Ending C puzzle instead does not award Short Circuit.

Achievement Reminder

Some achievements depend on choosing an encounter outcome, so read the condition before interacting with a boss or story character.