- Primary keyword: This endacopia achievement guide focuses on Ending C and secret objectives.
- Best route: Complete the major area tasks before advancing each zone’s final sequence.
- Missable goals: Track fish, dice wins, alternate boss outcomes, and hidden puzzle rooms.
- Ending C focus: The secret route combines exploration, puzzle solving, and optional encounters.
- Final cleanup: Meet the Yeti after completing all endings to unlock the related achievement.
Endacopia Achievement Guide: Route Planning
This endacopia achievement guide is organized around the Ending C path because it combines several hidden objectives across Misery Town, The Offices, Timesville, and Mellow’s home. The route is easier when each area is treated as a checklist rather than a single straight mission.
Many objectives depend on time of day, item order, or an earlier ability unlock. Before leaving a zone, inspect unusual rooms, talk to available characters, and finish local minigames whenever possible.
| Area | Main objective | Achievement connection |
|---|---|---|
| Misery Town | Unlock hands, complete clown activities, and explore the projection tent | Cut The Act, Fatal Performance, secret-route progress |
| The Offices | Pass or fail interviews, win dice games, and solve the generator puzzles | Against All Odds, Achievement Unlocked |
| Timesville | Catch fish, investigate the graveyard, and access the hidden rooms | I Want To Be A Fisherman, Ending C progress |
| Mellow’s home | Explore the cave, assemble the drawing, and unlock later doors | Ending C route |
| Final area | Defeat or bypass required encounters and question the Surgeon | Stay |
Trackable Objectives
- Catch every fish available across the hourly cycles
- Record passwords and telescope clues
- Keep unusual items instead of discarding them
Timing Checks
- Visit several locations during the day and night
- Use the third night phase for the shed clue
- Revisit rooms after major ability unlocks
Route Safety
- Complete optional puzzles before closing a zone
- Save alternate boss choices for cleanup
- Check achievement pop-ups after each trigger
When a puzzle references a specific time, phase, or room state, leave the area and return under the correct condition rather than forcing the interaction.
Ending C Step-by-Step Walkthrough
Ending C requires several ability unlocks and secret interactions. The following sequence keeps the major progression tasks in a practical order. Some objectives can be revisited, but completing them before the final area reduces backtracking.
Begin the Demo and Chapter 1
Turn on Mellow’s computer, unlock the first door, and visit the bathroom. Give the Toilet Monster the “Cheshire” password, then descend through the toilet. In Misery Town, enter the clown face, complete the rope puzzle, finish the train minigame, and visit the mime tent to unlock your hands.
Unlock Core Abilities
Visit The Offices and earn points through the local minigames. Use the stairs and switches to reach Genesis. Press “Let,” “Me,” and “Talk” in sequence to unlock your mouth; use “Let,” “Me,” and “Go” to open the exit. In Timesville, follow the nighttime route to Arthur’s house and the graveyard to obtain your eyes.
Complete the Timesville Investigation
Talk to Catthew, win hide-and-seek, and obtain the fishing license. Catch fish for Whiskers, attend Paisley’s yellow party, and collect the telescope. Use it to connect the stars above the cliff shed, then arrange the bones as Middle, Up, Up, Both arms open to obtain the metal detector.
Recover the Beach Evidence
Search the beach for the lockpick, fish paper, and camera. Ask Beartha about the crime, unlock the middle-right room in Mirianne’s house, and blackmail Squiggles for the PGD location. Use the metal detector to recover it, return it to Beartha, and place the Black Rose in the cow’s mother’s grave.
Finish the Office and Home Sequences
Use the VHS clue to arrange the hidden room, complete the clown sequence, and obtain the scalpel. In The Offices, pursue the dice game, then complete the good-interview route and water the flower. Give the flower to The Founder, retrieve the wrench, and later use the flashlight, paper pieces, canvas, and Scribbly’s map to continue Ending C.
The most important Ending C progression items are summarized below.
| Item or clue | Where to use it | Result |
|---|---|---|
| “Cheshire” password | Toilet Monster during the opening route | Opens the first progression path |
| Telescope | Timesville sky clue and prison route | Reveals the shed key clue and money opportunity |
| Metal detector | Beach and Misery Town projection tent | Finds the PGD and hidden remote |
| Black Rose | Cow’s mother’s grave | Produces the VHS player |
| VHS player and tape | Timesville TV room | Reveals the hidden password sequence |
| Scribbly’s map | Toilet Monster route | Advances the secret Ending C path |
Do not assume that finishing a zone means every local achievement is secured. Fish, dice wins, hidden rooms, and alternate encounters should be checked before the final transition.
Achievement Routes and Conditions
The achievement path mixes standard progression with optional choices. Several encounters offer two outcomes: one achievement for completing a confrontation and another for bypassing it. Plan these choices around the achievements you still need.
| Achievement | Trigger | Recommended preparation |
|---|---|---|
| Against All Odds | Continue winning The Offices dice game | Bring enough credits and repeat the game until the achievement appears |
| Achievement Unlocked | Click the trophy poster after completing the good interview route | Pass the interview and inspect the poster near the elevator |
| I Want To Be A Fisherman | Catch all 18 fish across the hourly cycles | Catch the three exclusive fish available during each hour cycle |
| Short Circuit | Pour water onto the AI’s connected circuit outlet | Fill the transparent mug at the Office water cooler |
| Cut The Act | Cut the Trapezist’s rope with the scalpel | Keep the scalpel from the Chapter 1 clown sequence |
| Fatal Performance | Defeat the Trapezist instead of skipping the encounter | Choose the direct confrontation route |
| No Strings Attached | Defeat the Chameleon | Learn the correct route through the VHS password puzzle |
| Case Closed | Correctly identify and evaluate the Chameleon’s story | Use the name shown by the gravestone and select the required responses |
| Stay | Complete Ending C after the final encounter | Defeat Clockey, enter the Surgeon’s cave, and finish the dialogue |
| The Yeti | Meet Andyl4nd after completing all endings | Return to the post-ending area and begin the dance minigame |
Alternate encounter choices
The Trapezist and Chameleon provide the clearest achievement branches. For the Trapezist, cutting the rope with the scalpel unlocks Cut The Act, while fighting her unlocks Fatal Performance. These are separate outcomes, so a single route may not award both.
The Chameleon encounter works similarly. Defeating him awards No Strings Attached. Skipping the fight requires identifying his name from the gravestone, describing his story as morbid or impactful, and selecting “ironic,” which awards Case Closed.
If you want every alternate achievement, finish one encounter route first, then replay the relevant section for the other outcome instead of abandoning the main Ending C progression.
Secret Puzzles and Optional Objectives
The hidden objectives are concentrated in three areas. Their solutions are easier to manage when separated by location.
Timesville secrets
Before completing the town’s final sequence, catch all 18 fish. Three fish are exclusive to each hourly cycle, making a complete fishing run more important than simply catching the first few available species.
The Fish Paper leads to an old key. Use the key on the window in the small room after the waterfall. The butterfly sequence then leads to a graveyard brain-image puzzle. Match the images containing the correct brain holes, press the center-top button, and repair each required image before leaving.
Misery Town secrets
Enter the projection tent and use the metal detector on the sand to recover the remote control. Use it on the ceiling projector, then follow the projected map through the mime tent. The darker circus route includes timed movement and four bodies for scalpel surgery.
One puzzle may require windowed mode so the cursor can reach the far edge of the screen. If the interaction appears unreachable, switch display mode before assuming the puzzle is blocked.
The Offices secrets
At the train station, use the telescope to find a number. Call that number from the office to reveal Morse code instructing you to wait one minute behind the stairs. After the teleport, solve the generator’s symbol puzzles.
| Clue | Required solution |
|---|---|
| 1 | Change all four symbols into the dollar symbol |
| 2 | Change every asterisk into a caret |
| 3 | Swap dollar and exclamation symbols, then change exclamation marks into percent symbols |
| 4 | Change the puzzle’s percent-shaped arrangement into exclamation marks |
| 5 | Make the combined number of carets and exclamation marks equal the number of percent symbols |
| 6 | Change the frowny-face arrangement into a winky face |
| 7 | Create five carets; click the top-left face to reveal an extra space |
After the generator sequence, return to the elevator route. Give the vacation tickets to Ms. Mania, give the stress toy to the red character, and give the energy drink to the blue girl. Open the core and complete its minigame to close this zone.
The generator clues describe transformations rather than fixed button paths. Match the final arrangement shown by each clue, and use the top-left face for the extra-space requirement.
Cleanup Checklist and Final Sequence
Use this checklist before entering the final Ending C sequence. It covers the achievements and items most likely to be overlooked.
Ending C Achievement Checklist:
- Catch all 18 fish and unlock I Want To Be A Fisherman
- Win the Office dice game repeatedly for Against All Odds
- Complete the good interview and click the trophy poster
- Choose either the Trapezist fight or rope-cut route for the matching achievement
- Complete either the Chameleon fight or identification route, then replay for the alternate achievement
- Use the water-filled transparent mug for Short Circuit before leaving the AI area
- Meet Andyl4nd after completing all endings to unlock The Yeti
For the final sequence, return to Mellow’s room after completing the required area objectives. Clockey appears in the window. Defeat him, enter the window, and explore the Freelance Surgeon’s cave. Read the book and speak with the Surgeon. The dialogue explains lore details that may clarify earlier events, and finishing the exchange grants Ending C and Stay.
The post-ending Yeti objective is separate from the Ending C reward. After all endings are complete, find Andyl4nd dressed as a yeti and begin his dance minigame. Meeting him unlocks The Yeti.
| Final check | Expected result |
|---|---|
| Core room completed | Office zone progression is closed |
| Secret puzzle route completed | Ending C path remains available |
| Clockey defeated | Surgeon’s cave becomes accessible |
| Surgeon dialogue finished | Ending C and Stay are awarded |
| All endings completed | Andyl4nd’s Yeti encounter becomes available |
Keep a short note of every alternate achievement you have earned. The game’s branching encounters are easier to replay when you know which outcome remains unfinished.
Reference
For the route details and puzzle ordering, consult the Endacopia Wiki Guide for Full Game. Use it as a room-by-room reference alongside the checklist above.
Endacopia Achievement Guide FAQ
Q: What is the best order for the Endacopia achievement guide route?
Follow the main progression through Misery Town, The Offices, and Timesville, but complete local secrets before closing each zone. Catch the fish, recover the PGD, solve the generator puzzles, and preserve the scalpel for alternate encounters.
Q: How do I unlock I Want To Be A Fisherman?
Catch all 18 fish in Timesville. The route requires catching three fish exclusive to each hourly cycle, so revisit the fishing spot during every available hour before finishing the area.
Q: Can I get both Trapezist achievements in one playthrough?
The Trapezist has two different outcomes. Cutting the rope with the scalpel unlocks Cut The Act, while defeating her unlocks Fatal Performance. Use a replay or separate route to obtain the other achievement.
Q: How do I unlock Short Circuit?
Fill the transparent mug with water from the Office water cooler. Take it to the AI’s circuit box in the bottom-right area and pour the water onto the connected outlet. Completing the secret Ending C puzzle instead does not award Short Circuit.
Some achievements depend on choosing an encounter outcome, so read the condition before interacting with a boss or story character.