- endacopia all fish requires catching 18 unique fish across six time periods.
- Fishing Paper is required before the fishing collection becomes available.
- Metal Detector lets you uncover the Fishing Paper in the sand.
- Lost Key is awarded after inspecting the completed Fishing Paper.
- ??? catch does not count toward the collection or fisherman achievement.
endacopia all fish: How the Collection Works
The endacopia all fish collection is built around time-based spawns rather than random fishing alone. Endacopia contains 18 collectible fish, divided into six periods: Day 1, Day 2, Day 3, Night 1, Night 2, and Night 3. Each period has three unique catches.
Before fishing, locate the Fishing Paper by using the Metal Detector in the sand. Once the paper is collected, fishing can begin and the aquarium collection becomes useful for checking your progress.
Day Periods
- Day 1, Day 2, Day 3
- Nine total catches
- Use the correct daytime cycle
Night Periods
- Night 1, Night 2, Night 3
- Nine total catches
- Check the cycle before casting
Collection Check
- Inspect the Aquarium
- Located in the house left of the waterfall
- Use it to spot missing entries
Final Reward
- Complete all 18 fish
- Inspect the Fishing Paper again
- Receive the Lost Key
Keep the Fishing Paper available while working through the collection. Record each catch by time period instead of relying on memory, especially when switching between day and night cycles.
| Requirement | What to do | Result |
|---|---|---|
| Fishing Paper | Use the Metal Detector in the sand | Unlocks fishing |
| Fishing cycle | Fish during the matching period | Makes the correct catches available |
| Aquarium | Visit the house left of the waterfall | Review collected fish |
| Completed collection | Catch all 18 unique fish | Enables the Lost Key reward |
| Reward check | Inspect the Fishing Paper again | Obtains the Lost Key |
For additional reference, see the Endacopia All Fish Locations Guide, which covers the fishing paper, collection groups, and Lost Key progression.
Endacopia Fish Times and Names
Every regular fish belongs to one of six time periods. The safest approach is to identify the current period first, then fish until the three entries for that period are recorded. If a familiar catch does not appear, the time cycle is usually the first detail to verify.
| Time Period | Fish 1 | Fish 2 | Fish 3 |
|---|---|---|---|
| Day 1 | Nautilus | Colisa Lalia | Jantic Fish |
| Day 2 | Peter Panini | Seahorse | Singin’ Fish |
| Day 3 | Eel | Reddest Fish Ever | Sea Man |
| Night 1 | Pirate | Skele-Fish | RC Ship |
| Night 2 | Crab | Starfish | Big Worm |
| Night 3 | Drawing of a Fish | Jelly | Crate |
The collection is evenly divided, with three fish assigned to each period. That structure makes troubleshooting straightforward: if your aquarium is missing one entry from Day 2, for example, revisit that period rather than fishing through every cycle.
Fishing during the wrong period can make the collection feel incomplete even when the rod is working normally. Confirm the day or night slot before assuming a fish is difficult to find.
Day 1 Fish
Day 1 contains Nautilus, Colisa Lalia, and Jantic Fish. These are the first three entries in the collection table and should be checked before moving to the later daytime periods.
Day 2 Fish
Day 2 adds Peter Panini, Seahorse, and Singin’ Fish. The unusual names make this group easy to distinguish when reviewing the Fishing Paper or Aquarium.
Day 3 Fish
Day 3 contains Eel, Reddest Fish Ever, and Sea Man. If only one of these remains, wait for Day 3 rather than repeating earlier daytime periods.
Night 1 Fish
Night 1 introduces Pirate, Skele-Fish, and RC Ship. These catches are separate from the daytime groups and require the matching night cycle.
Night 2 Fish
Night 2 includes Crab, Starfish, and Big Worm. Check this group carefully because the entries represent very different catch designs.
Night 3 Fish
Night 3 completes the regular list with Drawing of a Fish, Jelly, and Crate. Once the third Night 3 entry is recorded, compare the Aquarium against the full 18-fish list.
Step-by-Step Fishing Route
Use the following route to minimize repeated trips. It begins with unlocking the fishing mechanic, then clears each time period in order. The sequence is flexible, but completing the periods systematically makes missing entries easier to identify.
Find the Fishing Paper
Use the Metal Detector in the sand to uncover the Fishing Paper. Fishing is not ready until this item has been found.
Start with Day 1
Fish during Day 1 and collect Nautilus, Colisa Lalia, and Jantic Fish. Confirm each entry before moving on.
Clear the Remaining Cycles
Work through Day 2, Day 3, Night 1, Night 2, and Night 3. Catch the three listed fish assigned to each period.
Verify the Aquarium
Visit the Aquarium in the house on the left side of the waterfall. Use the display to locate any missing collection entry.
Inspect the Fishing Paper
After all 18 fish are collected, inspect the Fishing Paper again to receive the Lost Key.
| Route Stage | Target | Verification |
|---|---|---|
| Unlock | Fishing Paper | Found with the Metal Detector |
| Daytime sweep | Nine daytime fish | Day 1 through Day 3 completed |
| Night sweep | Nine nighttime fish | Night 1 through Night 3 completed |
| Collection review | All 18 entries | Aquarium has no missing regular fish |
| Reward claim | Lost Key | Fishing Paper inspected after completion |
A simple six-row checklist is more reliable than tracking fish in catch order. Mark a period complete only after all three names from that period appear in your collection.
Where to Review Your Progress
The Aquarium is in the house located on the left side of the waterfall. Use it as a visual progress check after each time period. The Fishing Paper remains important for the final reward, so do not treat the Aquarium as a replacement for the paper.
The ??? Catch and Achievement Issues
While fishing, you may encounter a blurred human head labeled ???. This catch looks unusual, but it is not one of the 18 regular fish. It does not count toward the fish collection, does not appear in the Aquarium, and does not contribute to the I Want To Be A Fisherman achievement.
Its appearance also does not seem to follow the same predictable schedule as the standard fish. Treat it as a separate creepy encounter rather than a missing collection entry.
The ??? catch is not required for the 18-fish collection. If it appears, continue checking the period-specific list instead of counting it as a bonus fish.
| Catch Type | Counts Toward 18 Fish? | Appears in Aquarium? | Achievement Progress |
|---|---|---|---|
| Regular period fish | Yes | Yes | Contributes |
| ??? catch | No | No | Does not contribute |
| Duplicate regular catch | No additional progress | Already recorded | No new progress |
Some players may also find that the fisherman achievement does not unlock immediately after the last fish. If that happens, leave the fishing rod before checking the achievement again. This is a practical troubleshooting step for delayed recognition.
Troubleshooting Checklist
- Confirm the Fishing Paper was found before beginning.
- Check the Aquarium for a specific missing name.
- Match the missing fish to its correct day or night period.
- Leave the fishing rod after collecting the final fish.
- Recheck the achievement and Fishing Paper.
Lost Key Reward and Next Secret
Catching all 18 regular fish is valuable because the collection leads to the Lost Key. The key is not automatically obtained simply because the final fish was caught; inspect the Fishing Paper again after completing the collection.
The Lost Key is used for a later hidden secret. Before using it, complete the Shack Puzzle. After that puzzle is solved, switch Endacopia to Windowed Mode and enter the small concrete room. A hidden safe inside can be unlocked with the Lost Key, revealing additional lore.
The correct order is: catch all 18 fish, inspect the Fishing Paper, complete the Shack Puzzle, switch to Windowed Mode, and use the Lost Key on the hidden safe.
| Milestone | Required Action | Follow-Up |
|---|---|---|
| Fishing unlocked | Obtain the Fishing Paper | Begin the collection |
| Collection complete | Catch all 18 regular fish | Inspect the paper |
| Key obtained | Receive the Lost Key | Solve the Shack Puzzle |
| Secret access | Enter Windowed Mode | Find the concrete room |
| Lore reveal | Unlock the hidden safe | Review the hidden secret |
Endacopia Fish Collection Checklist:
- Find the Fishing Paper with the Metal Detector
- Collect all three Day 1 fish
- Collect all three Day 2 and Day 3 fish
- Collect all nine Night 1 through Night 3 fish
- Inspect the Fishing Paper and obtain the Lost Key
Final Collection Review
Before leaving the fishing area, compare your records with the full table. The collection requires exactly 18 regular fish. If the count is short, the missing name should point directly to the time period that needs another visit.
The Lost Key provides progression beyond fishing, so completing the collection is worthwhile even after the Aquarium has been checked. Keep the key available while working through the Shack Puzzle and the hidden safe sequence.
Endacopia All Fish FAQ
Q: How many fish are required for the Endacopia all fish collection?
You need to catch 18 different regular fish. They are divided into six time periods, with three fish assigned to each period.
Q: How do I unlock fishing in Endacopia?
Use the Metal Detector in the sand to find the Fishing Paper. Once you have the paper, you can begin fishing and filling the collection.
Q: Does the ??? catch count toward the fish collection?
No. The blurred human head labeled ??? does not count toward the 18 fish, does not appear in the Aquarium, and does not advance the I Want To Be A Fisherman achievement.
Q: What do I receive after catching every fish?
Inspect the completed Fishing Paper to receive the Lost Key. After solving the Shack Puzzle, use Windowed Mode to enter the small concrete room and unlock its hidden safe.
If the Lost Key does not appear, confirm that every regular fish is recorded, leave the fishing rod, and inspect the Fishing Paper again.