- Endacopia chapters span three main acts plus a demo section, each unlocking new body parts for Mellow
- Ending C requires completing all secret puzzles across Timesville, Misery Town, and The Offices
- Boss fights can often be skipped using alternative methods like pouring water on circuits or revealing names
- Key items like the scalpel, telescope, and metal detector are essential for multi-zone progression
- Achievements such as Short Circuit and Case Closed are tied to specific chapter decisions
Endacopia Chapters Overview & Structure
Endacopia is structured around three primary chapters following an introductory demo segment. Each chapter takes players through distinct zones — Misery Town, Timesville, and The Offices — where Mellow gradually unlocks body parts, solves environmental puzzles, and uncovers the game's layered narrative. The choices made across these chapters determine which ending players receive, with Ending C serving as the most involved route.
Demo Section
- Unlocks: First door access
- Key NPC: Toilet Monster
- Password: "Cheshire"
- Leads to: Chapter 1
Chapter 1
- Zones: Misery Town, Timesville, Offices
- Unlocks: Hands, Mouth, Eyes
- Key puzzles: Switch room, Fishing, Core generator
- Boss: Genesis AI (skippable)
Chapters 2 & 3
- Zones: Misery Town, Mirror World, Timesville
- Key items: Hacksaw, VHS tape
- Bosses: Trapezist, Chameleon, Clockey
- Final NPC: Freelance Surgeon
Before starting Chapter 1, familiarize yourself with the three main zones. Each zone has interlocking puzzles — items found in one area are often required to progress in another. Plan your route to minimize backtracking.
The following table summarizes the core progression flow across all Endacopia chapters:
| Chapter | Primary Zones | Body Parts Unlocked | Key Boss/Encounter |
|---|---|---|---|
| Demo | Mellow's Room | None (starting state) | Toilet Monster (dialogue) |
| Chapter 1 | Misery Town, Timesville, Offices | Hands, Mouth, Eyes | Genesis AI |
| Chapter 2 | Misery Town, Mirror World | None (item focus) | Trapezist |
| Chapter 3 | Timesville (VHS world) | None (final revelations) | Chameleon / Clockey |
| Ending C | Freelance Surgeon's Cave | Full ending unlock | Freelance Surgeon (dialogue) |
Chapter 1: Zone Walkthrough & Key Puzzles
Chapter 1 is the most expansive section of Endacopia, requiring players to navigate three interconnected zones, collect critical items, and unlock Mellow's hands, mouth, and eyes. Each zone contains unique puzzles that feed into the others.
The order in which you tackle zones matters. Misery Town unlocks your hands first, which is required for interacting with objects in The Offices and Timesville. Always start with Misery Town.
Misery Town Progression
Enter the large clown face by jumping next to it, then navigate the middle door to complete the rope puzzle while avoiding the monster. After the train minigame (dodge crates), enter the mime tent to unlock your hands.
The Offices Progression
Collect approximately 200 points through minigames, then descend via the left exit. The switch puzzle requires turning all switches on, followed by a grapple descent. Communicate with Genesis by hitting floor buttons in sequence:
| Button Sequence | Result |
|---|---|
| Let, Me, Talk | Unlocks Mellow's mouth |
| Let, Me, Go | Unlocks exit from Genesis room |
Timesville Progression
Timesville is the most puzzle-dense zone in Chapter 1. The following steps outline the critical path:
Obtain Eyes
Find Arthur's house past the bridge at night, follow steps into the graveyard to unlock your eyes. Talk to Catthew and play hide and seek to get the fishing license.
Catch Fish & Get Telescope
Catch 6 different fish for Whiskers, who invites you to Paisley's "yellow party" where you obtain the telescope.
Prison Infiltration
At night, enter the prison using eye scanners. Avoid lights and reach The Turtle's cell to learn how to unlock the metal detector.
Shed Puzzle
Shine the telescope at the sky at night near the cliff shed. Connect the dots to unlock the key. Inside, arrange bones: Middle, Up, Up, Both arms open.
Beach Items & Black Rose
Collect the lockpick, fish paper, and camera at the beach. Blackmail Squiggles to find the PGD, return it to Beartha for a Black Rose. Place it on the cow's mother's grave for the VHS player.
To get the VHS tape, look into the beach wall hole at night to see a glow-in-the-dark toy showing room arrangement. Configure the small room after the waterfall accordingly, then enter the big room at night to collect the tape.
Returning to Misery Town & Offices
After Timesville, return to Misery Town for the Whack-a-Clown game (sequence: Alive, Dead, Dead, Alive / Dead, Alive, Dead, Alive) to get the scalpel. Perform surgery on the clown, then head to The Offices for the interview sequence.
| Office Action | Reward |
|---|---|
| Fail interview, gamble dice | Vacation tickets |
| Wish on star via telescope | 100,000 credits |
| Good interview, water flower | Wrench (from The Founder) |
| Buy all vending machine items | Key consumables |
Ending C Secret Puzzles Guide
Ending C requires completing secret puzzles in all three zones before finishing Chapter 1. These puzzles are hidden and easily missed, locking players out of the true ending if skipped.
All three secret puzzles must be completed before unlocking the core room at the end of Chapter 1. If you open the core without finishing them, you cannot achieve Ending C on that playthrough.
Timesville Secret: Brain Surgery Puzzle
Catch all 18 fish (3 exclusive per hour cycle) to earn the I Want To Be A Fisherman achievement and receive the old key from the Fish Paper. Use windowed mode (Alt + Enter) to access the small room's window. As a butterfly, visit the graveyard and match CT scan images by filling brain holes, then press the top-middle button.
Misery Town Secret: Dark Circus
Use the metal detector on the sand inside the projection tent. Retrieve the remote and use it on the ceiling projector. Follow the projected map inside the mime tent to enter a darker circus version. Time movements with sound cues and navigate to find 4 surgery bodies. One puzzle requires windowed mode to move the cursor fully.
The Offices Secret: Core Generator
Pull out the telescope at the train station and note the number. Call it from your office phone to receive morse code translating to "wait 1 minute behind stairs." Go behind the first set of stairs downstairs and wait to teleport into the core generator.
| Clue | Formula | Solution |
|---|---|---|
| Clue 1 | $ | Make all 4 symbols $ |
| Clue 2 | * -> ^ | Change all * into ^ |
| Clue 3 | $ <-> !, then ! -> % | Swap $ and !, then convert ! to % |
| Clue 4 | % -> ! | Shape is %, turn all into ! |
| Clue 5 | #^ + #! = #% | Count of ^ and ! combined equals % |
| Clue 6 | :^( -> ;^) | Turn frowny face into winky face |
| Clue 7 | ^5 | Need 5 ^ but only 4 spaces; click top-left face for extra space |
Fill the transparent mug from the office water cooler with water. Pour it directly onto the AI's circuit box outlet in the bottom-right corner. This shorts the circuit, skips the boss fight entirely, and grants the Short Circuit achievement. Note: completing the Ending C secret puzzle also skips the fight but does NOT award this achievement.
Chapter 2 & 3 Walkthrough
Chapters 2 and 3 are shorter but feature critical story revelations, boss encounters, and the final push toward Ending C.
Chapter 2: Misery Town & Mirror World
Talk to Boone and reveal his insecurity to get the plushie. Give it to the Jester at the entrance to clear the path. The Trapezist encounter offers two paths:
| Approach | Method | Achievement |
|---|---|---|
| Combat | Fight and defeat the Trapezist | Fatal Performance |
| Stealth | Cut the rope with the scalpel (left side) | Cut The Act |
After obtaining the rope, interact with the Toilet Monster and open Mellow's computer to unlock the last door. Talk to your reflection in the mirror and tell it to scram, then enter the mirror world. Henry gives you a floppy disk — insert it into the computer and log into his account to find the hacksaw password: 471.
Climbing Wall & Toy Room
Go up the climbing wall and enter the toy room. Place toys in order: Loopy, Dragon, Cannon (left to right). Then place Mouth, Trampoline, Hand (right to left).
Hacksaw Selection
Climb the dropped ladder and open the hacksaw chest. Any choice works — the result is the same regardless of selection.
Deliver to Toilet Monster
Return and give the hacksaw to the Toilet Monster to complete Chapter 2.
Chapter 3: Timesville VHS & Chameleon Fight
During nighttime, enter the TV room left of the entrance in Timesville. Plug in the VHS player and play the tape to find hidden codes representing a password. Enter the waterfall hole and input the password on the door.
The Chameleon fight can be approached two ways. Fight directly for the No Strings Attached achievement, or skip combat by stating his name (Ozzie or Ollie, depending on his gravestone), calling his story morbid, impactful, and ironic for the Case Closed achievement.
Final Sequence
After Chapter 3, return to Mellow's room. Clockey appears in the window — defeat him, then crawl into the Freelance Surgeon's cave. Read his book to trigger his appearance. You can ask him questions about any lore you may have missed. Once finished, you receive Ending C and the Stay achievement.
Achievements & Completion Checklist
Endacopia features multiple achievements tied to specific actions across all chapters. Some are mutually exclusive, requiring multiple playthroughs to collect everything.
| Achievement | Chapter | Requirement |
|---|---|---|
| Against All Odds | Ch.1 | Win multiple dice games at The Offices |
| Achievement Unlocked | Ch.1 | Click the trophy poster during good interview |
| I Want To Be A Fisherman | Ch.1 | Catch all 18 fish in Timesville |
| Short Circuit | Ch.1 | Pour water on Genesis AI circuit (cannot get if secret puzzle completed) |
| Cut The Act | Ch.2 | Cut rope to skip Trapezist fight |
| Fatal Performance | Ch.2 | Defeat Trapezist in combat |
| No Strings Attached | Ch.3 | Fight and defeat the Chameleon |
| Case Closed | Ch.3 | Skip Chameleon fight via dialogue |
| Stay | Ending C | Complete Ending C route |
| The Yeti | Post-game | Meet Andyl4nd (creator) and dance |
You cannot earn both Short Circuit and the Ending C secret puzzle skip in the same run. Similarly, Cut The Act and Fatal Performance are mutually exclusive, as are No Strings Attached and Case Closed. Plan for at least two playthroughs to collect all achievements.
Ending C Completion Checklist:
- Complete all 3 secret puzzles before opening the core room
- Unlock hands, mouth, and eyes in Chapter 1
- Obtain the scalpel from Misery Town Whack-a-Clown
- Get the VHS player and tape from Timesville
- Find Henry's hacksaw password (471) in the mirror world
- Defeat or bypass Clockey in Mellow's room window
- Talk to the Freelance Surgeon in his cave
Key Characters & NPCs
Endacopia's cast of characters spans multiple zones, each playing a role in Mellow's journey. Understanding who to talk to and when is critical for progression.
Mellow
- Role: Protagonist
- Starts without body parts
- Gradually gains hands, mouth, eyes
- Player-controlled throughout
Toilet Monster
- Role: Guide / Gatekeeper
- Found in bathroom (password: Cheshire)
- Provides maps and progression items
- Central to chapter transitions
Freelance Surgeon
- Role: Final NPC / Lore keeper
- Found in cave after Clockey fight
- Explains missed story elements
- Grants Ending C
Always exhaust dialogue options with key NPCs like Genesis, The Turtle, and the Freelance Surgeon. They provide critical hints for puzzle solutions and lore context that enrich the overall experience.
| NPC | Location | Function |
|---|---|---|
| Catthew | Timesville | Hide and seek game, fishing license |
| Whiskers | Timesville | Fish observation, party invitation |
| Beartha | Beach | Gossip, PGD quest, Black Rose reward |
| Squiggles | Mirianne's house | Blackmail target for PGD location |
| Genesis | The Offices (basement) | AI communicator, unlocks mouth |
| Henry | Mirror World | Provides floppy disk, hacksaw password |
| Boone | Misery Town | Insecurity reveal, plushie quest |
| Andyl4nd (Yeti) | Post-game | Creator cameo, dance minigame |
Frequently Asked Questions
Q: How many Endacopia chapters are there in total?
Endacopia features a demo section followed by three main chapters. Chapter 1 is the longest, covering Misery Town, Timesville, and The Offices. Chapters 2 and 3 are shorter but contain critical story content, boss encounters, and the path to Ending C.
Q: Can I skip boss fights in Endacopia chapters?
Yes, most boss encounters have alternative solutions. The Genesis AI can be skipped by pouring water on its circuit. The Trapezist can be skipped by cutting the rope with the scalpel. The Chameleon can be skipped through correct dialogue choices. Each skip method awards a unique achievement.
Q: What is the difference between Ending A, B, and C?
Ending C is the most involved route, requiring players to complete all three secret puzzles in Chapter 1 before opening the core room. Endings A and B require fewer objectives. Ending C culminates in a conversation with the Freelance Surgeon and awards the Stay achievement.
Q: Are any achievements mutually exclusive in Endacopia?
Yes. Short Circuit cannot be earned if the Ending C secret puzzle auto-completes the area. Cut The Act and Fatal Performance are mutually exclusive (Trapezist approach). No Strings Attached and Case Closed are mutually exclusive (Chameleon approach). At least two playthroughs are needed for 100% completion.
Q: What happens after completing all Endacopia chapters and endings?
After finishing all endings, you can meet Andyl4nd, the game's creator, dressed as a yeti working on his computer. Talking to him initiates a dance minigame and unlocks The Yeti achievement, serving as a fun post-completion reward.